Halo: Reach turns out to be as good as Bungie has been claiming all along but as I play I can't help but feel that there is something still missing. Although this is a new chapter in the story, there really isn't any drastic difference than the other Halos. As a matter of fact, even in multiplayer the lack of creativity is showing with remakes of old, uncreative maps like Hemorrhage which is simply a different colored Blood Gulch. Don't get me wrong, the new Halo is a great game, great story line, and still great multiplayer with a slight new twist of classes, which has also already been done by many other games, but the lack of creativity seems to make Reach appear to be nothing more than a reach of desperation to stall while they think of something better. At least that is what I hope they are doing if they plan to keep an audience for their next release.
Call of Duty: Black Ops is just around the corner so be sure to get your pre-orders in. The new types of game play that are supposed to be released in Black Ops look promising but only time will tell.